Dev Tutorial: Into the Depths- Development Part 1
- harmanlindsey
- Jan 21, 2024
- 1 min read
Full Game Code can be found here: https://arcade.makecode.com/S67030-20433-23387-88775
Making the Character
The adventure starts with your character of choice. For this adventure we used Microsoft MakeCode Arcade. The Character design is centered around sprites. Drawing is not fun for us but there are a lot of pre-rendered assets you can edit or use even for a base character. This is the character we used for our game.

In this case the character is a straightforward witch with "fire" comments (bad pun but makes sense for the lore).
Assigning Powers
Next we give them an A and B button power. In this example we used Power Jump and Fireball for our A and B button respectively. Here is an example of the code we used.

There are limitations to what you can use but not many. Key points are to make sure you get the velocity factors down. Added challenges could be to limit the number of times the A button is pressed. In the example adventure we let the player rocket jump as often as they like. Change it up to see what happens.
Simple enough for now. We know what our character will do in the game. Part 2 will cover setting and dialogue choices.
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